Download Zdoom Wars I
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Summary REVIEW Author: SP Doom2 Requires: No Specific Port About the file: This download was sent to me by a Doom and Star Wars fan who wishes to remain anonymonous but wanted to see this beauty updated. Here it is in his own words: This is a recompilation of StarWars doom2.
The original package was build up and merged, in a way that made it non operational on some ports, buildt up on the well known Doom1-2.wad, and contained, Starlvls.wad, Enemy.wad starsnds.wad in addition. All graph and sounds are now merged in to enemy.wad, with deutex 4.4.0 and cleaned.
The maps Starlvls.wad have been recompiled in, partially, XWE, zennode 1.1.0, and finally, glbsp 2.0 and shall be. (not tested all) compatible with all ports that can use Gl nodes, or ignore them, using the bsp nodes instead.
Started up Zdoom 1.22 and warp'd up to all maps without any problems. Runs without any problems in Edge, missing the dehacked features though.
Jan 11, 2016 This is a fork of 'ZDoom Wars I'. This mod runs on its own ACS code made from scratch and provides a bit different look to classic ZDoom Wars gameplay.
Playing them with PrBoom 2.2.3, that can use the gl nodes, + dehacked. Engelbert Humperdinck Discography Rar. If you're a StarWars fan,,, ENJOY!! An nonymous DooM fan.
I personally ran this in Doom2 using Zdoom, Legacy, Edge32 and Jdoom - It looks FANTASTIC! A MUST DOWNLOAD! Here's another Starwars TC for Zdoom this time called 'The Darkest Hour' by REX CLAUSSEN Just released (4/29/03), also by Rex Claussen - The prequel to 'The Darkest Hour' - 'Dawn-A Prelude' Get more info, etc.
On this exciting project, and others, on the authors site Check out the screenshot! Here's another Starwars TC for Edge this time called 'Planet127' by The Purge Team. This version requires EDGE version 1.27 which I've bundled with the zip file. Also - when you unzip this, to simplify for you, I've included a batch file called planet.bat which you can just type at the command line to run the game. When you unzip the actual files for the game, put them into a directory called planet (from their own text file). If your winzip is set to use the default folders option - turn it off because it drops everything down like 3 directories unnecessarily in my opinion and makes it more difficult to set up the game.
So - just put everything in doom2 planet and run the batch file from your doom2 directory and it will start right up for you. I've included some pics from level 1. It has 4 levels I believe. I've also included a link to the main site because there are other versions of the same game for linux, DosDoom and Vanilla Doom2 as well as more info on the project, etc.
Purge Home Page!
Editing Everything you need to start creating ZDoom mods. A full-fledged level and resource editor for Doom; which supports most *ZDoom features.
Available for Windows, Mac, and Linux. A level editor with complete support of *ZDoom features. ACS script compiler for use with ZDoom and/or Hexen.
This is not the version of ACC released. It supports all of ZDoom's language extensions. Mac OS X version of the ACC script compiler.
Command-line utility only; requires terminal to run, no.app package included. This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with support. Utilities These tools support a few special editing and playing scenarios.